Category Archive for: Mac Rumors

Apple Seeds Fourth Beta of New watchOS 4 Operating System to Developers

Apple today seeded the fourth beta of an upcoming watchOS 4 update to developers, a little over one week after seeding the third beta and over a month after introducing the new update at its 2017 Worldwide Developers Conference.

Once the proper configuration profile has been installed from the Apple Developer Center, the watchOS 4 beta can be downloaded through the dedicated Apple Watch app on the iPhone by going to General –> Software update.

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To install the update, the Apple Watch needs to have at least 50 percent battery, it must be placed on the charger, and it has to be in range of the iPhone.

watchOS 4 features three new watch faces, including a dedicated Siri watch face that displays dynamic information unique to each individual and is perhaps the most significant new feature in the update. There are also new complications for Now Playing and Apple News, and an enhanced Workout app that supports High Intensity Interval Training and new swimming options.

GymKit, a new technology platform, will let the Apple Watch interface with gym equipment for workout data sharing purposes, and the Activity app will offer up intelligent coaching and tailored workout encouragement along with new monthly activity challenges.

Many other small tweaks and changes have been introduced, all of which are outlined in our dedicated watchOS 4 roundup.

watchOS 4 is only available to developers and will not be provided to public beta testers, so non-developers will need to wait until the software sees an official release in the fall to try it out.

Related Roundups: Apple Watch Series 2, watchOS 3, watchOS 4
Buyer’s Guide: Apple Watch (Neutral)

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Apple Provides Fourth Beta of tvOS 11 to Developers

Apple today seeded the fourth beta of an upcoming tvOS 11 update designed for the fourth-generation TV, two weeks after seeding the third beta and more than a month after releasing the first beta during the 2017 Worldwide Developers Conference.

Regi…

Apple Seeds Fourth Beta of macOS High Sierra to Developers

Apple today seeded the fourth beta of an upcoming macOS High Sierra update to developers for testing purposes, two weeks after seeding the third beta and more than a month after introducing the new software at the 2017 Worldwide Developers Conference.

Apple Seeds Fourth Beta of iOS 11 to Developers

Apple today seeded the fourth beta of iOS 11 to developers for testing purposes, two weeks after releasing the third beta and more than a month after introducing the new update at the Worldwide Developers Conference.

Registered developers can downlo…

Spotify and Warner Music Close to Signing Deal That Would Restrict Some Releases to Premium Users

Music streaming service Spotify is close to signing a deal with Warner Music Group that would see artists under the label launch albums exclusively on Spotify’s $9.99/month paid subscription tier. Spotify has previously not restricted albums to its paid subscribers, but reports earlier this year said that the service would soon begin practicing in exclusives, and it now appears to be happening with Warner Music artists as the first potential exclusives for Spotify Premium users that would be unavailable to anyone on the free tier.

Spotify and Warner Music’s new deal “could be signed by September,” according to sources speaking with Reuters. The sources said that some of the biggest parts of the deal have been talked about, including granting Spotify “a more favorable revenue split” in return for Spotify launching Warner Music albums exclusively on its paid tier “for a defined period.” However, specific monetary amounts for such a deal, and which of Warner Music’s artists would be included — Ed Sheeran and Muse are under the label’s management — were details that have yet to be ironed out.


One source described the talks as being at “a crossroads,” with any potential for a final deal remaining “at bay” until agreements were made on a number of points. Still, talks are said to be “taking place daily,” leading other sources close to the deal hopeful for a finalized agreement to come by September. The signing of the deal is said to be Spotify’s “last big music royalty deal” ahead of the company’s plan to go public on the stock market by late 2017/early 2018.

The parties are positive a deal could be signed by September as major issues such as granting loss-making Spotify a more favorable revenue split in return for making some new albums accessible only to its paying subscribers for a defined period have already been agreed, the sources said.

However, the precise revenue split and the size of a potential guaranteed upfront payment to the label, home to artists including Ed Sheeran and Muse, have yet to be agreed, said two of the sources.

In terms of the revenue split, Spotify is said to be seeking an even 50-50 split with royalties of albums streamed on the service, but Warner Music is hoping to keep at least 52 percent of its albums’ royalties on Spotify. Any deal is expected to see a percent of Warner Music’s royalties decreased, as the company currently has a 55 percent majority on Spotify royalties. Artist royalties have been the center of negative press for Spotify in the past, leading to the company’s acquisition of blockchain technology company Mediachain Labs.

In June, Spotify announced that it has over 140 million global monthly active users, 53 million of which are paid subscribers. According to MIDiA Research detailed in today’s Reuters report, that represents about 40 percent of streaming music subscribers worldwide. In comparison, Apple Music is said to have 19 percent of global streaming music subscribers (about 28 million), while Amazon Prime Music accounts for 12 percent (about 16 million subscribers).

For Apple Music, the streaming music service has been repeatedly criticized for its reliance on album exclusives since its launch in the summer of 2015. Last year, Eddy Cue said that exclusives on Apple Music will continue to appear “where appropriate.”

Speaking with Reuters last month, Spotify vice president Jonathan Forster said that Apple’s rise in the music streaming market has helped Spotify: “It’s great that Apple is in the game,” Forster said. “They are definitely raising the profile of streaming. It is hard to build an industry on your own.”

Tag: Spotify

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Linkin Park’s Chester Bennington Filmed Carpool Karaoke Episode For Apple Music Just Days Before His Death

Linkin Park singer Chester Bennington was filmed in an episode of Apple’s upcoming show Carpool Karaoke: The Series just days before his death.

Earlier this month, the band tweeted an on-set photo with Bennington pictured alongside Linkin Park ban…

JCPenney Now Accepts Apple Pay Nationwide, Integrates With Own Credit Card and Loyalty Program

American department store chain JCPenney today announced it now accepts Apple Pay at all of its stores across the United States. The retailer said Apple Pay in the JCPenney app for iPhone and iPad is coming soon as well.


JCPenney also said it will make its credit card available on Apple Pay, which enables customers to earn shopping points through its JCPenney Rewards loyalty program, directly in the Wallet app on iPhone.

JCPenney point-of-sale registers now process all Apple Pay supported credit and debit bank cards, including the Company’s credit card and co-branded Mastercard, both issued by Synchrony Bank and available to use with Apple Pay. Customers simply add their JCPenney credit card as a payment option to Apple Pay using the Wallet or Apple Watch app on their iPhone. Plus, coming soon, customers with the JCPenney app on iPhone and iPad will have the option to complete their purchases using Apple Pay.

JCPenney started testing Apple Pay in the Dallas—Fort Worth area in late 2015. The retailer joins the likes of Kohl’s and Walgreens with Apple Pay support for store-branded credit cards and customer loyalty programs.

Related Roundup: Apple Pay
Tag: JCPenney

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Foxconn Reportedly Nearing Decision to Invest in Display Factory in Wisconsin

Taiwanese electronics manufacturer Foxconn is nearing a decision to invest in Wisconsin, and could hold an event in Washington, D.C. as soon as this week to discuss its U.S. investment plans, according to The Wall Street Journal.


Foxconn is one of Apple’s primary iPhone assemblers in China, but in Wisconsin, the company is initially looking at producing display panels that can be used in large-screen electronics like televisions, according to the report.

The report, citing two people allegedly familiar with the plans, said Foxconn is also looking in the Detroit area for a possible factory.

Last month, Foxconn chairman Terry Gou confirmed that Foxconn is interested in investing at least $10 billion towards U.S. manufacturing in seven states: Ohio, Pennsylvania, Michigan, Illinois, Wisconsin, Indiana, and Texas.

Foxconn’s display factory in Wisconsin will reportedly cost at least $7 billion. Gou said it could create tens of thousands of American jobs.

Earlier, Gou confirmed Apple is willing to invest in the facility, suggesting the Wisconsin plant could eventually also be used to manufacture smaller displays for products like iPhones, iPads, and MacBooks.

Foxconn has reportedly been in talks with U.S. government officials for several months over the facility, including House Speaker Paul Ryan, a Republican who represents a district in southeastern Wisconsin.

Gou said Foxconn will work closely with Japanese display maker Sharp, which it acquired last year, on its U.S. investment plans.

Rumors suggesting Foxconn might open its first U.S. factory began circulating last November, after Apple reportedly asked its suppliers Foxconn and Pegatron to look into the feasibility of producing iPhones in the United States.

Tag: Foxconn

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Niantic Refunds Guests as Pokémon Go Fest Plagued by Network Problems and Game Bugs

This past weekend, Niantic held a real-life event for the popular iOS and Android game Pokémon Go, called Pokémon Go Fest, where fans from all over the world descended upon Chicago to hunt for Pokémon in Grant Park. Ahead of the event, Niantic promised increased Pokémon encounters, challenges and rewards for the game’s three teams, an exclusive in-game medal, special PokéStops, and more.


Unfortunately, the anniversary event was met with disgruntled attendees once network issues and game bugs were discovered by some of the 20,000 visitors to Chicago (via NBC Chicago). Niantic chief marketing officer Mike Quigley described the problems to fans during the event:

“One is a network issue. One of the providers is trying to pump in some more bandwidth so that’s something that we’re working with them closely on,” CMO Mike Quigley said onstage. “The other two issues are on the Niantic side. There’s a crash bug issue that we’ve identified. I know some of you have had that issue, as well as an authentication issue, so we’ve got it completely pinpointed to those three things.”

Some fans, speaking to CNBC, said that the problems became less frequent as the day went on, because Niantic began implementing quick fixes in the game — like reducing animations — to get it to run smoother.

“I spent more time trying to get the game to load than I have playing it,” said Laura, who was using a phone with AT&T service. But early on, network issues were affecting all four of the major US carriers. “It was rough in the morning,” said Abbie Harrison, a Verizon customer. “They’re turning off animations for the lures and stuff to make it run better. It’s running better now. I’m actually able to log in. It was really spotty and nothing would show up on my screen. I can now actually see and do things.”

In response, Niantic is offering those who went to Pokémon Go Fest in Chicago a full $20 refund on their tickets, as well as $100 in-game credit in the form of Pokécoins. The developer also expanded the range of special Pokémon and PokéStops that appeared during the event to a two mile radius, giving attendees a chance to move farther out from Grant Park and get better cellular reception.

Image via Pokémon Go on YouTube

The event marked the start of Legendary Pokémon appearing within the game, so in response to the sign-in problems Niantic is gifting all registered attendees Lugia into their Pokémon Go accounts.

Game bugs, crashes, and server problems have been associated with Pokémon Go since the app launched last summer, which Niantic has largely addressed with various updates to the game. With Pokémon Go Fest in Chicago over, a similar festival has already been announced in Yokohama, Japan for sometime in August.

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Rival Mobile Makers Reduce Chip Orders in Anticipation of ‘iPhone 8’ Debut

Mobile chip suppliers in Apple’s supply chain are reportedly seeing a drop in orders from rival handset makers as other companies adopt a “wait-and-see” approach in anticipation of what the “iPhone 8” might bring, according to a new report on Monday (v…

Apple Buys Specialist Machinery to Set Up OLED Panel R&D Line in Taiwan

Apple has acquired specialist machinery from Sunic System to build its own OLED panel research and development line in Taiwan, according to a report on Monday.

Korea-based Sunic manufactures systems for OLED display production and supply for both pilot and mass production lines. According to ET News, Apple has purchased chemical vapor deposition (CVD) machines from the company to reduce its reliance on Chinese suppliers as it ramps up its R&D into OLED panel and related technology.


CVD is a technique for the fabrication and synthesis of thin films of polymeric materials, which have a broad range of application, including the production of OLED panel coatings with barrier properties.

Japanese Canon Tokki is currently the primary supplier of CVD machines and is said to ship the bulk of its output to Samsung, the biggest producer of OLED panels, but Apple’s acquisition of the machines from Sunic could undermine Canon Tokki’s dominant position in the CVD market going forward.

Samsung has bought five sets of OLED manufacturing equipment from Canon Tokki so far in 2017 and has signed contracts to buy five out of 10 such machines to be rolled out by the Japan-based machinery company in 2018, said the Commercial Times.

Samsung’s own CVD purchases likely feed into its plan to construct the world’s biggest OLED display manufacturing plant, which could begin mass production in 2019.

Apple has reportedly signed a two-year contract with the Korean company for the supply of up to 92 million curved OLED panels, at least some of which are expected to be used in this year’s redesigned iPhone, variously referred to in the media as “iPhone 8”, “iPhone Pro”, and “iPhone X”.

Apple is thought to be offering the OLED iPhone as a premium option alongside typical upgraded “S” cycle iPhone 7 handsets that will retain LCD displays. Rumors suggest that all iPhones in Apple’s line-up could come with OLED displays by 2019.

Today’s report suggests Apple is accelerating its research into bespoke OLED technology with the aim of eventually reducing its heavy reliance on Samsung in years to come, although whether it would actually manufacture its own OLED panels is unclear. LG has also reportedly purchased two CVD machines from Canon Tokki and has begun shipping OLED panels to Xiaomi and Google, and although LG’s panels have not yet been validated by Apple, the two companies are said to be negotiating an OLED supply deal in time for 2019.

(Via DigiTimes.)

Related Roundup: iPhone 8
Tag: OLED

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Telegram Encrypted Chat App Gains Self-Destructing Video and Photo Messages

Encrypted messaging app Telegram received an update on Sunday that makes it the latest chat platform to embrace Snapchat-style disappearing messages.

Up until now, Telegram users have only been able to send text-based “secret chats” that self-delete…

Apple Teams Up With Dwayne ‘The Rock’ Johnson for Siri Movie

Dwayne “The Rock” Johnson today announced that he’s teamed up with Apple for a movie that co-stars Apple’s AI-based personal assistant, Siri.

According to the poster tweeted by Johnson, the movie is called “The ROCKxSIRI Dominate the Day.” There are no details on how long the film is or what it’s about, but it apparently debuts tomorrow on Apple’s YouTube channel.


Based on the image, it appears to feature car chases, space travel, an alien fight, and a concert performance. In a Facebook post, Johnson calls it the “biggest, coolest, craziest, dopest, most over the top, funnest” movie ever.

I partnered with #Apple to make the BIGGEST, COOLEST, CRAZIEST, DOPEST, MOST OVER THE TOP, FUNNEST (is that even a word?) movie ever.

And I have the greatest co-star of all time – #SIRI.

I make movies for the world to enjoy and we also made this one to motivate you to get out there and get the job done.

I want you to watch it, have fun with it and then go LIVE IT.

The film will premiere on Apple’s YouTube channel on Monday, July 24, but it’s not yet clear what time it will debut.

This is the second time Apple has teamed up with a partner to release a short film. Last month, Apple highlighted “Détour,” a film French director Michel Gondry shot on the iPhone in partnership with Apple and in a decidedly more Apple style.

The project with Dwayne Johnson is unusual, but it comes at a time when Apple is preparing to release the Siri-based HomePod, so that may be why the company has decided to promote its personal assistant in a fun and unique way.

Tag: Siri

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Latest Drone Footage Reveals Landscaping Progress in Apple Park’s Inner Circle

Drone videographer Duncan Sinfield posted a new video on his YouTube channel today, offering a “late July” bird’s eye view of Apple Park, the company’s new headquarters in Cupertino, California.

Sinfield’s video reveals landscaping around the camp…

Apple Stores Getting All-New ‘Lead’ and ‘Schedule Planner’ Positions

MacRumors has learned that Apple is introducing two all-new Apple Store positions named Lead and Schedule Planner. Apple today informed existing retail employees that applications open Monday, July 24, although it appears that select stores started int…

Review: Elgato’s $300 Thunderbolt 3 Dock Offers a Solid Set of Ports in a Slim Design

Over the past few months, I’ve taken a look at a number of Thunderbolt 3 docks that all hit the market around the same time, including models from OWC, CalDigit, Belkin, and Kensington. There’s at least one more major player in the market, so today I’m sharing my thoughts on Elgato’s $300 Thunderbolt 3 Dock. Elgato’s dock has a lot in common with many of its competitors, including a slim horizontal design of brushed aluminum and plastic, an array of ports for expanding the capabilities of your Thunderbolt 3-equipped Mac, and more.


The dock looks nice on a desk, with a black matte plastic front and back wrapped by a brushed aluminum enclosure that’s rounded around the sides. A small Elgato wordmark is printed in the front left corner of the dock’s top, but it doesn’t mar the overall look of the accessory, which remains rather unobtrusive. Measuring just under 8 inches wide, Elgato’s dock is slightly narrower than some of the other docks, which to my eye makes it look a bit better sitting on the foot of my LG UltraFine 5K display. Belkin’s dock at a little over 8 inches also fits pretty well, but wider docks like OWC’s and Kensington’s overhang a bit.

Of course, everyone’s desk setup is different so variations of around an inch in the width of all of these docks may not be a deal-breaker, but it’s worth noting this is the narrowest of the horizontal designs I’ve tested. At about 3.15 inches deep and an inch high, Elgato’s dock is otherwise pretty much on par with competing docks in terms of size.


While the dock itself is slim and weighs just over two thirds of a pound, as with competing docks it has a large external power brick. In fact, it’s the exact same power brick used by Belkin and Kensington, but with a small Elgato mark stamped into the top. A 0.5-meter Thunderbolt 3 cable is also included in the box.

Unlike most other docks, Elgato’s does not include any LEDs to show whether or not it has an active connection to power or a computer. It’s not really an issue, as for the most part a dock is meant to just work when it’s plugged in and it’s easy to tell whether or not that’s the case.

Matching what is becoming standard for the latest docks, Elgato’s Thunderbolt 3 Dock supports up to 85 watts of charging power, letting you power even a 15-inch MacBook Pro over the same cable used to transfer data and eliminating the need for a separate power adapter while connected to the dock. Docks such as OWC’s at 60 watts may be unable to keep up with the power demands of a 15-inch MacBook Pro under heavy load.


Elgato’s dock also has roughly a standard set of ports, with a single USB 3.0 (5 Mbps) Type-A port and a pair of 3.5 mm audio jacks (one mono mic input and one amplified analog stereo output) on the front for easy access. The rear of the dock includes a Gigabit Ethernet port, two more USB 3.0 Type-A ports, a pair of Thunderbolt 3 ports, and a DisplayPort port. My usual complaint of wanting more USB ports such as the five offered on OWC’s dock still stands here, but three is the number just about every other manufacturer is going with.


Unlike many other docks, Elgato’s supports standalone USB charging, so an iPhone, Apple Watch, or other accessory connected via USB will continue to charge even if the dock isn’t connected to a computer or a connected computer is turned off.

I ran a few speed tests using Elgato’s dock paired with CalDigit’s 10 Gbps USB 3.1 Gen 2 Tuff external SSD and found speeds of around 345 MB/s read and 325 MB/s write through the Type-A USB 3.0 port, which is pretty typical for docks like this but a bit slower than connecting directly to a computer via USB 3.0.


Connecting the drive to one of the dock’s Thunderbolt 3 ports using USB-C yielded read and write speeds of around 500 MB/s and 460 MB/s respectively, which is pretty close to the 505/485 MB/s speeds seen connecting directly to a 10 Gbps MacBook Pro. Of course, connecting a drive this way means you no longer have a Thunderbolt 3/USB-C port available for an external display if your setup requires it.

Using a combination of Thunderbolt 3/USB-C, DisplayPort, and appropriate adapters, Elgato’s dock can support a single 5K display at 60 Hz or a pair of up to 4K displays at 60 Hz. Elgato has a support document outlining the various display configurations that can be used with the dock.

While Elgato’s Thunderbolt 3 Dock works out of the box without the need for any drivers or other software, Elgato does offer a Thunderbolt Dock Utility to add some additional functionality. The utility runs as a simple menu bar app that makes it easy to eject any drives connected to the dock before manually disconnecting them or the dock.


The utility also enables high-power USB support that bumps all USB 3.0 ports to 1.5 A for faster charging while also adding support for Apple’s external USB SuperDrive. Once enabled by the utility, high-speed charging does not require the utility to be running and also works if the host computer is sleeping.

At a list price of $300, Elgato’s Thunderbolt 3 Dock is competitive with other docks such as CalDigit’s TS3 and OWC’s dock. Belkin and Kensington come in at $50 more for their docks. At the $300 price point, it would be nice to see some additional features such as more USB ports or an SD card slot. Certain customers might also appreciate eSATA or FireWire ports that are offered by some competitors, although usage of these interfaces continues to shrink.

Elgato’s Thunderbolt 3 Dock is available now from Amazon.

Note: Elgato provided the Thunderbolt 3 Dock to MacRumors free of charge for the purposes of this review. No other compensation was received. MacRumors is an affiliate partner with Amazon and may earn commissions on purchases made through links in this article.

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TouchArcade iOS Gaming Roundup: RuneScape, Layton’s Mystery Journey, Full Throttle Remastered, and More

This week I’m finally allowed to talk about what should be some pretty massive news for iOS gamers who are also old-school MMORPG players: RuneScape for mobile was announced, and it’s coming in late 2017 / early 2018 for Android and iOS. If the name RuneScape doesn’t ring a bell, it’s a browser-based MMORPG that was first released back in 2001. Like EverQuest and Ultima Online, players who were into RuneScape were really into RuneScape. It has even earned Guinness records for the world’s largest free MMORPG and the most updated game.


In addition to the RuneScape that has been updated over the years, Old School RuneScape, which is a modern reboot of (as the title might indicate) the old version of the game, is also coming to mobile. For whatever reason, the Old School iteration is far more popular on Reddit than the modern version. I’m ultra-excited for these mobile ports, as RuneScape is deep in the category of games I’ve heard a lot about, but never really had the time to sit down and play. Being able to get into the game on my phone really lowers that barrier of entry, and better yet, it’s totally cross platform and mobile players will be playing the same game on the same servers as the “real” browser and PC client.


Meanwhile, we’ve continued to follow the puzzling drama of Honor of Kings versus the Chinese government. It’s a scuffle that seems hard to believe as a thing that’s really happening. If this is the first you’ve heard of Honor of Kings, the basic gist is that it’s a MOBA by Tencent that is absolutely on fire in China. They’ve got 200 million active players, and the game accounts for 40 percent of Tencent’s total mobile games revenue, which amounted to $883 million generated by the game just in Q1 this year. People play it so much that Tencent has actually put restrictions on just how long you can play it in a single day.

However, amidst legitimate fears of children becoming addicted to such massively online releases, the Chinese government has this week labeled Honor of Kings as ‘poison’ in the state-run People’s Daily paper, and has threatened further action against Tencent to crack down on the influence such games have over vulnerable young gamers. It’s a reality that’s hard to believe. I typically write off describing games as “addictive” as marketing hyperbole, but in the case of Honor of Kings, this seems to be something the Chinese government is genuinely concerned about.

In other news, San Diego Comic Con is happening right now. While mobile gaming-relevant announcements at the event are typically few and far between, Telltale came out swinging by announcing a whole slew of sequels to existing popular series. Batman is gaining a second season titled Batman: The Enemy Within, which will be released on August 8 for PC and consoles with mobile coming at some point in the future. Additionally, the fabulous The Walking Dead by Telltale is moving on to a third and final season cleverly titled The Walking Dead: The Final Season. The game will follow the conclusion of Clementine’s story, who throughout the series has evolved from a child side-character into the primary protagonist. Last, but not least, The Wolf Among Us is also getting a second season, although no details exist beyond the fact that it’s coming.

Following up on the world of Hearthstone as we rocket towards the release of the upcoming expansion, Knights of the Frozen Throne, a new event has kicked off in game that rewards packs of cards for the new set. The Frost Festival gives players various quests to complete in game which revolve around competing in Hearthstone’s limited Arena format. Of course these packs can’t be opened until the new set launches next month, but much like the previous Midsummer Fire Festival, participating in The Frost Festival is a great way to get a ton of free stuff in game.

Among the many new iOS games which were released this week is a totally new entry in the unbelievably fantastic Professor Layton puzzler series titled Layton’s Mystery Journey. If you’ve never played a Layton game before, it’s a franchise that got its start on the Nintendo DS and features various mysteries which are solved via completing increasingly difficult puzzles.

The release of Layton’s Mystery Journey on iOS is incredibly significant as the mobile debut actually has arrived before the 3DS version of the game is released outside of Japan. The $15.99 asking price has armchair App Store game pricing economists up in arms, particularly when you consider the inclusion of 15 different IAP unlockable costumes, each coming with their own additional puzzle. In total, with everything unlocked, Layton on iOS will run you just shy of $40, which is the same price as the same game on the 3DS.

A ton of other great games were released this week as well, including a mobile port of Full Throttle Remastered, the bluffing party game Triple Agent, a strange WWE-themed deck building clicker titled WWE Tap Mania, the grand strategy game Realpolitiks Mobile, and tons more. It’s weeks like this that makes keeping up with iOS gaming incredibly difficult as there are more great games released on the App Store than anyone realistically even has time to play.

Last, but not least, when I posted that Sorcery! was free a few weeks ago there were a number of comments posted by readers saying how much they enjoyed it. Well, if that was your first taste of interactive fiction on iOS, there’s a lot more where that came from. We put together a list of the best five interactive fiction games, which has a much broader definition than you might think. Definitely give that a look if you enjoyed Sorcery!, or like the idea of playing modern versions of games that play a lot like the old Choose Your Own Adventure novels from when you were a kid.

That’s all from me this week, and as always if you appreciate these roundups and are hungry for more information surrounding the world of iOS gaming, be sure to check out TouchArcade. We post iOS game news, reviews, previews, guides, and more all week long.

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Verizon Throttling Netflix Traffic as Part of Temporary Video Optimization Test

Some Verizon Wireless users this week began noticing throttled streaming speeds when watching content from streaming services like Netflix and YouTube, and Verizon today confirmed to Ars Technica that it has indeed been throttling speeds as “part of a …

Apple Appoints Deirdre O’Brien to New ‘Vice President of People’ Role

Apple today announced that it is promoting Deirdre O’Brien to a new head HR role, “vice president of People.” O’Brien, who previously served as vice president of Worldwide Sales and Operations, has been at Apple for nearly 30 years.

According to the…

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